Effective date: 2 October 2026
This policy explains what happens to information when you play Fomalhaut Raiders (“the game”), a mobile space shooter published by Muhammad Hazki Hariowibowo, trading as MHz Games (“we”, “us”).
The short version
- The game has no accounts, no login and no servers of its own, and never asks who you are.
- The game sends us a small amount of anonymous usage data: how far you have got, which sorties were flown and how they went, how the flight school tutorial went, and what was built or upgraded in the hangar. It is sent under a random ID that is not linked to you. In the EEA, the UK and Switzerland it sends none.
- If you are in the EEA, the UK or Switzerland, Google’s consent form may ask you to make a choice the first time you play, and you can change it at any time from Pause → Privacy Options.
- The game shows an optional rewarded ad: after a sortie you can choose to watch one to double the crystals you brought home. Ads are served by Google AdMob, which receives information from your device to do that (section 2). No ad is shown unless you tap for one.
- You can buy crystals in the game. Purchases are handled by Google Play; we never see your payment details (section 3).
- Your progress (crystals, parts, fitted mods and settings) is saved only on your own device. Your device’s own cloud backup may include it if you use one. We can’t see it either way.
1. Information the game collects
Nothing that identifies you. The game has no accounts and never asks for your name, email address, contacts, location or anything similar. It does not read your contacts, location, photos, microphone or camera. The ads SDK reads your device’s advertising ID to serve ads (section 2); the game itself never reads it and never sends it to us.
Usage data
To see where the game is too hard or too easy, it sends us a small number of anonymous usage events:
- The app was opened, and whether this was the first time.
- How far you have got, once each time you open the game: the deepest ring reached, how many finales you have won, how many sorties you have flown and how many ended in a dock, your best kill count, your crystal balance, how many blueprints and tuners you hold, and whether you have finished flight school. This is the same progress the game already shows you.
- Flight school: when it starts, each lesson passed and how long it took, and how it ended (docked, crashed or skipped).
- Sorties: when one starts, which ring, sector, mission, tier and threat level it is and which ship parts you are flying; when it ends, how (docked, destroyed, failed or abandoned), how long it lasted, how many enemies you destroyed, the crystals it paid, and how many mods were kept.
- The hangar: what was unlocked, painted, upgraded, salvaged, merged or fused, and how many crystals it cost or returned.
- Rewarded ads: that an ad was watched to the end, and how many crystals it paid.
- Purchases: which crystal pack was bought, how many crystals it gave, and whether it went through, failed or was cancelled. Never the price paid, your payment details or your Google account.
Crystals are in-game currency only. They are not money, cannot be cashed out and cannot be refunded as money except through Google Play’s own refund process.
Each event also carries the app version and build number, the operating system, a random installation ID that the game generates the first time it runs, when that ID was created, and a second random ID for the current run of the app. The installation ID is not derived from your device, your advertising identifier or anything about you, and we cannot connect it to you. Uninstalling the game discards it.
This data is received and stored for us by PostHog, a product-analytics service, on servers in the United States. Like any web service, PostHog sees the IP address the events arrive from. The game tells PostHog not to store it and not to work out a location from it, and our PostHog project is set to discard it. PostHog processes this data only on our behalf, under its own privacy policy: https://posthog.com/privacy.
The usage data is anonymous, is not used for advertising, and is never shared with anyone else.
If you are in the EEA, the UK or Switzerland, no usage data is sent. The game asks Google’s consent platform (section 2) which region it is in, and in those regions the usage reporting stays off. Until that answer arrives, nothing is sent from anywhere; events from the first moments of play wait on your device and are sent or discarded once it does.
Data kept on your device
The game also writes files to your device’s private app storage:
| What | Why |
|---|---|
| Crystals, unlocked parts, fitted mods and settings | So you keep what you earned, and the game opens the way you left it |
| The order numbers of your recent purchases | So a purchase Google Play delivers twice is only paid once |
| The random installation ID described above | So the usage data from one install is counted once |
These files are readable only by the game. We never receive them and have no way to access them; the game does not upload them anywhere. Android’s own backup may copy them to your Google account if you have backup turned on. That copy is handled by Google under your agreement with Google, and we can’t see it.
Uninstalling the game or clearing its storage deletes these files.
2. Advertising and consent
The game shows rewarded ads only, and only when you ask for one: after a sortie that docked with crystals, a button offers to double them if you watch an ad. There are no banners and no ads between screens.
The ads are served by Google AdMob. When the game asks for an ad, AdMob receives information from your device in order to choose and show it and to measure it: your device’s IP address, your advertising ID, and basic information about the device and the app. Google handles this information as an ad network, under its own privacy policy: https://policies.google.com/privacy. You can reset or delete your advertising ID, or opt out of personalised ads, in your Android settings under Privacy → Ads.
The game also includes Google’s User Messaging Platform, which is how it asks for consent where the law requires it. Each time the game starts, it asks Google whether your region needs a consent choice; Google sees your IP address and basic device information to answer. If a choice is needed, Google’s own consent form is shown, and your answer is stored on your device. No ad is requested until that answer allows it, and in the EEA, the UK and Switzerland the ads you see follow the choice you made. You can change it at any time from Pause → Privacy Options. We do not receive any of this information.
3. Purchases
You can buy packs of crystals in the game. Purchases are processed entirely by Google Play under your agreement with Google. We never see or store your payment details, your name or your Google account. Google tells the game only which pack was bought and an order number, which the game keeps on your device so the same order is never paid twice. Refunds are handled by Google Play.
4. Google Play
You download the game from Google Play, and Google processes information about that download (and any crash reports your device chooses to send through Android) under its own privacy policy: https://policies.google.com/privacy. We may see those crash reports in aggregate, with no information that identifies you, and use them only to fix the game.
5. Children
The game is not directed at children under 13, and we do not knowingly collect personal information from children under 13. The usage data described in section 1 is anonymous for every player, children included. If you believe a child has provided personal information through the game, contact us at the address below and we will act on it.
6. Data retention
Usage data (section 1) is kept for as long as it is useful to us, and for at least twelve months, the minimum PostHog holds it for on the plan we use. We remove it when we no longer need it, and all of it goes when we close the PostHog project. We never build profiles of individual players from it. Data stored on your device stays there until you uninstall the game or clear its storage.
7. Your rights
Depending on where you live, you may have rights to access, correct, delete or restrict the processing of your personal data, or to object to it.
The usage data we hold is not linked to you. It sits under a random installation ID that the game keeps in its own private storage and never displays, so there is nothing you could send us that would identify your events, and nothing we could use to find them. That is why the data cannot be traced back to you, and it is also why we cannot pick your events out of it to delete them on request.
If you are in the EEA, the UK or Switzerland, you can change your consent choice at any time from Pause → Privacy Options in the game. No usage data is sent from those regions in any case.
Elsewhere, to stop usage data being sent, uninstall the game. There is no separate switch for it inside the game. Uninstalling also discards the installation ID, so nothing sent after a reinstall can be connected to what came before. For anything else, contact us and we will help.
8. Changes to this policy
When a version changes what usage data is sent, what the ads receive or how purchases work, this policy will be updated before that version is released, and the date at the top will change.
9. Contact
hello@mhzgames.com